This is a 2 player game, where both players must work together to bring the monster's head to the exit and not get caught by the monster.
I worked on this game as the programmer and co-game designer. One of the key aims of the game was to explore certain ideas and design patterns behind cooperative gameplay. Players must keep passing the ball to each other, to prevent the AI from catching them.
This game also presented one of my most challenging game development experiences. Game designs were constantly changed, even up till the last moment of the game development process, in order to serve the academic research goals.
In the end, though my team did not manage to make a quality product IMO, but the experience was quite enlightening.