In Exit Fear, you play as a nameless protagonist, who starts off in an abandoned office building, having to reach the exit and escape from mysterious beings in it.
This was done for the GGJ 2013, with the theme heartbeat. Also, my first fully fleshed out 3D game, done on Unity. The audience reception to the first few minutes of the game was great, though the later level designs could have been better. 48 hrs gave us little time to playtest and polish, though we should have done more of that. Awesome, nonetheless.