I've been picking up the React recently and I decided to build the tic tac toe example using the new React Hooks feature
Top Down Mania
[Software Engineer][Tech][UI/UX][Game Dev/Design]
20 July, 2021
Interactive Webview 2.0
Recently I've been back to building interactive website experiences for virtual events, with all the bells and whistles of tracking such as Google Analytics. Think Google I/O adventure, but on a smaller scale. Drop me a message if you would be interested in such an experience as well!
Demo, works on most mobile devices too!
Take a look at the video
Assets property of Saturday Kids
12 September, 2020
National Day Ground-up Party 2020
Recently I developed a project to develop and virtual game interface for the national Day Party! Great way to spend the national day without having the chance to meet up in person.
Copyright art @RENAESENSE
The event itself was a grassroots, ground-up one with individuals in the various educational, art and social spaces coming together to organize and educate. I've been working with the main organizer for a while and I took the chance to jump aboard the project.
08 August, 2020
Stickied Page Links
I'm currently out of the Game industry and Working in Tech! Connect with me at Linkedin
Behind the scenes: Failed Prototypes
27 January, 2018
Dodge Smasher - One button mobile Action
Not too long ago, I released a passion project of mine.
Dodge Smasher!
Its a passion project of mine that started off about a year ago. The idea was fun but unpolished. After some time, life came into the picture and I had to shelve the idea.
Fast forward a year, I had some time between jobs. Roping in an old colleague to help with art, I put in close to 2 months of work to launch Dodge Smasher!(Formerly known as Impulse).
Dodge Smasher is a Minimalist Action game played with one button, where you control an orb to hit enemies and dodge their attacks at the same time. Time slows when the player does so, giving her time to plan.
I derived inspiration from many sources while making this game, most notably Fowlst. My years of playing other rogue-likes and action games too went into this. Give it a try if you have an Android Device!
As taken from the store description-
"Ascend in this One-button, Intense Action game built for mobile! Skill-based Roguelike Action like you've never seen!
Time slows as you Bounce, Dodge and Smash your way through Unique Enemies!"
Dodge Smasher!
Its a passion project of mine that started off about a year ago. The idea was fun but unpolished. After some time, life came into the picture and I had to shelve the idea.
Fast forward a year, I had some time between jobs. Roping in an old colleague to help with art, I put in close to 2 months of work to launch Dodge Smasher!(Formerly known as Impulse).
Dodge Smasher is a Minimalist Action game played with one button, where you control an orb to hit enemies and dodge their attacks at the same time. Time slows when the player does so, giving her time to plan.
I derived inspiration from many sources while making this game, most notably Fowlst. My years of playing other rogue-likes and action games too went into this. Give it a try if you have an Android Device!
As taken from the store description-
"Ascend in this One-button, Intense Action game built for mobile! Skill-based Roguelike Action like you've never seen!
Time slows as you Bounce, Dodge and Smash your way through Unique Enemies!"
13 August, 2017
Super Indie Dev Bro

Play as an Indie game Developer trying to manage hunger and mood to ship a game in the few days you have.
Team Project, built for Ludumdare 37.
Web Playable[Unity WebGL]
Windows Download
More Info
14 November, 2016
Framework 2.0

Assemble a ship out of components and blast your way through waves of varied foes.
Solo Project, further exploration of the original built for Ludumdare 26.
Windows Download
More Info
14 November, 2015
Pidgen Racer
Hovercraft Futuristic Racer with procedurally generated tracks.
A tribute to Wipeout 2047 and rogue-likes, the race track is never the same twice with adaptive difficulty.
Team Project. Built for an academic game development module.
Windows Download
More Info
A tribute to Wipeout 2047 and rogue-likes, the race track is never the same twice with adaptive difficulty.
Team Project. Built for an academic game development module.
Windows Download
More Info
30 April, 2013
Framework
Top-down shipbuilding twin stick shooter.
Assemble a ship out of components and blast your way through waves of varied foes.
Solo Project, built for Ludumdare 26.
28 January, 2013
Exit Fear

Sneak around a run-down office and reach the exit before the horrors catch you.
Team Project, Built for the Global Game Jam 2013.
Windows Download
More Info
18 January, 2013
Fat Ninja

Sneak your way past guards with a variety of disguises and mimicry.
Team Project, built for an Academic Game Design module.
Windows Download
More Info
Movmote

Guide the entity in a mouse-driven abstract puzzle game with soothing visuals and soundtrack.
Team Project,built for Research during the MIT-GAMBIT 2012 Summer Program.
Web Playable
Swf file Download
More Info
Bait

2 Player Cooperative Top-Down Action Game.
Work as team to reach the exit and evade the monster homing in on its head, which you must keep out of its possession.
Team Project, built for an academic game design module.
Windows Download
More Info
17 January, 2013
LeVillian

Top-down Real-time Strategy Game.
Conquer the lands as an Evil overlord, summoning troops and subjugating fortresses.
Solo Project, built for Ludumdare 25.
Windows Download
Solo Project, built for Ludumdare 25.
Windows Download
16 January, 2013
Magnet Jones

Top-Down Physics Action Game.
Guide the greedy Magnet Jones using his powers to attract treasure and repel enemies.
Solo Project, built for the Experimental Gameplay Project of May 2011.
Windows Download
More Info
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